410 week 3
This week our team finished up all of our concept art for the game characters, enemies, and NPCs. We prototyped different movement methods in Unity and worked on enemy AI and path-finding. There was also progress made in getting the player to change states with a different set of sprite animations for each state. We wrote the Game Design Document with all of the images and diagrams required and then put that information into the presentation slides. I helped edit and rewrite information from the older document into the GDD. Using the basic enemy Thrall model made last week, I made all of the sprite image sequences for all of the animations that the Trall could do in both its normal and player possessed states. This included walking, jumping, dying, attacking, and getting possessed. With a left and right version for each and variations depending on whether or not it was holding the sword. For each animation I had to consider what animations could come before and after it and make su...