Week 11
This week we did playtesting with a more complete version of the game, though most levels were still in prototype stage and didn't have final art assets in yet. All the gargoyle animations got added to the player and enemy versions. I helped write the revised design doc and started on the knight animations. Since our game is supposed to be somewhat comedic, we decided to have the possessed form of the knight to be more creative in that, instead of the knight holding the sword, the sword instead replaces the knight's head and the possesssed knight just uses punches to attack.


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