410 Week 5

This week we put together all the pieces of the code and prefabs in Unity to make the first playable prototype. The mechanics and features we managed to put in include: player movement, attacking, platforms and basic level layouts, enemy pathfinding, flying enemies, player state changing, and some animations. We then playtested this version of the game with 4 playtesters that were around the same age and gamer type.

I organized the revised game design doc and wrote some parts of the presentation slides. I also finished the model and rig for the second enemy in the game, the Knight. It was once again based on one of the options for the big enemy in the concept art


I made a few changes to the design. More detail was added because the sprite is going to be bigger than the Thrall's and more armor and knight looking features were added because the concept art version was fairly rough. The waist cloth was also removed because it would cause too much trouble during the animation process. I would either have to hand animate it to look like cloth physics, or actually apply cloth physics to it.

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