Week 10

This week we worked more on level designs and interconnecting different levels. We also implemented the checkpoint system and various breakable objects that can be destroyed using attacks. This week I worked on animations for the gargoyle enemy and player. Animating the gargoyle was probably the most challenging out of the animations I'd done so far because of the wings and tail and it was a flying enemy. I had to account for secondary animation this time because when it's an enemy the tail and arms and legs have to move based on the flapping of the wings. When it's possessed the gargoyles wings and tail have to move according to the hopping of the sword. I ended up using a plugin called overlappy that, when used on the tail joints after all the other animation was completed, would automatically animate the tail as if it were a rope-like appendage with physics.

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