Week 8

This week we merged the different versions of Soulmonger that we were individually making changes on in Unity, implementing the first playable levels for the presentation, and painting 2D art assets and adding them to the level backgrounds, tiles, and foregrounds. I helped write some of the revised GDD this week. I also finished up all of the revised Thrall animations and added the effect I made last week to the attacks. There's not much new stuff to explain about the new animations. It's holding the sword with two hands upright now to reduce clipping and the rest of the animations have been updated to either start from or return to that pose.

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