Week 9

This week we worked on the code for the gargoyle enemy and player, decided on the moveset for the knight boss, and visual feedback when the player and enemies take damage. Some of the feedback we got was that we should include more enemy variety before the first miniboss so this week I made the gargoyle enemy based on concept art. I added a tail because it looked like it should have a tail. We also discussed what the possessed form of the gargoyle would be like. Quinn wanted the gargoyle to be even smaller than the Thrall but then the question was how would the gargoyle even carry the sword. I came up with the idea that will be implemented for the gargoyle animations which is that when possessed, the dead gargoyle will hop onto the sword and ride it like a pogo stick. The behavior of the player will be the same as the sword form, but it will have a double jump and also the gargoyle's fireball ability.

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